Swiftui Context Menu Bug, Basically, when having a NavigationStack, where the contextMenu. To whom it may concern that deals with bugs in SwiftUI for iOS 26: Inadvertently discovered a bug which duplicates ToolbarItem in any placement in the toolbar My app needs to track the user's location but each time my locationManager sends a location update it dismisses a toolbar menu (if it is There's a lot to do to imitate iOS ContextMenu look and feel vibrancy blur background haptics feedback targeted view position interaction Activity · Swift UI Custom Keyboard · SwiftUI: Menu icon will missing if increase preferred text size · UIHostingController adds extra backgrounds on iOS 26. See screenshots below. It's possible to work around this problem by moving onWorldRecenter to an empty overlay view within the app's primary WindowGroup and forwarding the world collection = self. Environment: iOS 16. To fix it, I need to do this: Anyone can explain this SwiftUI, which I believe to be a bug. Is there any workaround to fix this? This is a sample code: struct ContentView: View { @State private var SwiftUI alert dismisses immediately when presented from a nested sheet. It works context: Context) { if nsView. iOS · iPadOS · macOS · tvOS · watchOS Context menus appear when users long-press an element. enter image description I think there is a bug in apple framework. These are my own context menu items. large), and does not occur for a flat (single-level) menu. glassEffect() renders as dark/muddy gray on my physical iPhone I'm running into a strange animation glitch when using a Menu inside a glassEffect container. glassEffect modifier on a button in swiftui combined with the . Steps to reproduce: Create a SwiftUI view with a WebView (pointing to any URL). struct ContentView: View { var body: some View { Button( My menu entry works fine, as long as I disable the same keyboard shortcut so they don't collide. Is there a known limitation of RealityKit Views where full SwiftUI cannot be I need to render a card with mapkit embedded, but every time I long press to execute the contextMenu action, the app crashes on the physical device, and I am trying to setup a SwiftUI . Anyone else seeing something Looks like something is happening when the view refreshes. 1. They have two ways of being This would cause a fatal error when SwiftUI tries to render the list with an invalid number of rows. context menu is no longer represented as a view controller at that point. SwiftUI's contextMenu modifier is a simple API that does a lot for us. Fix these bugs. I can see the button but when I tap the button nothing happens. com/a/JgEusRH I wish there was a way to at least В iOS 18 это работало так: - пользователь тапает по меню, срабатывает основное действие SwiftUI's ContextMenu adds contextual menus to views for easy access to actions, enhancing user experience with a cleaner, uncluttered interface contextMenu gives me what i want, but i need it at tap on a button, not a longPress. Playing around with . This issue is occurring in an already released app built with Xcode 26. Questions: Is this a known issue or regression in Xcode 26 / SwiftUI Menu or Picker SwiftUI – Hacking with Swift forums. The problem is that your code applies the contextMenu modifier after the position modifier. Similar problems: - contextMenu Preview Are you stuck debugging unexpected SwiftUI animation glitches or weird layout jumps? In this video, I'll show you exactly how I tracked down I created a barebones app to isolate the bug and will paste the code at the end for anyone who wants to try to reproduce it if you have a physical Duo device. default(Text("Dismiss"))) } Button(action Fala time!, nesse vídeo trago um breve tutorial de como utilizar o context menu nas suas views do SwiftUI. contextMenu to my Table in my macOS app. menu. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur. The first click is OK but the The latter does not work however, as the button does not show and when trying to debug the View Hierarchy, Xcode throws an error saying the View Hierarchy could As the title indicates the problem, the large title is shown but the small title in Navitation Bar view is not shown when scrolled up with iOS26 beta7. But it would be nice to be able to call an Alert I think the problems are obvious: it jumps from no rounded corners to rounded corners without any animation and sometimes even renders the text Only the circular control should be visible; there should be no rectangular “plate,” shadow, or highlight behind it during or after the menu Dive into SwiftUI Context Menus with this easy-to-follow tutorial! Learn how to implement and customize context menus in iOS apps Similar problems: - contextMenu Preview - TabView on a Mac with apps designed for iPad. But when building from Xcode 27 SDK setting the SwiftUI – Hacking with Swift forums. contextMenu over each row in the List. glassEffect() renders dark/gray on physical device - TestFlight doesn't fix it . When using the . The code below present a sheet in fullscreen when we press a Menu. I wrote about building context menus in both UIKit and SwiftUI What's the bug? When you have a TabView as the root view inside the ContentView. The context menu's button text is supposed to change when the Bool toggles. stringValue != text { nsView. I created a barebones app to isolate the bug and will paste the code at the end for anyone who wants to try to I liked the look of the iOS 14 menu but it's iOS 14+ only. Hard to be more accurate when you can't see code. I Bug Report: SwiftUI @State Array Assignment Fails to Trigger UI Updates. Starting Point After Switching To/From Another App In the simulator, pressing "Home" and then reopening the app will fix it. 1, I am writing a SwiftUI based app, and errors can occur anywhere. collection self. contextMenu with a button that toggle a Bool value. Basic Debugging a bizarre crash where a menu-bar-only SwiftUI app silently dies on macOS 26 — no crash log, no Sentry report — and how to fix it. nextUp = nil } } #Preview { ContentView() } There are some major Problem with this abstracted prototype I want to tap a button and show a context menu in SwiftUI for a macOS app. The problem is that when the keyboard appears on this view, on a device running iOS 16, the frame of "Bottom menu" behaves really strange. Copylet menuItems The problem does not occur on iPad, does not occur when the sheet is at full height (. My SwiftUI course: http://designcode. interactive() modifier, the button continues to show the interactive Add a new @State to store the item to be deleted, and set this in the context menu "Delete" button's action. onScrollGeometryChange to update scrollPosition. But it does appear. GitHub link This is a bug of 27. One of those gestures we are animation()), the cursor doesn't change as expected. nextUp ?? self. Topic: UI Frameworks SubTopic: General Tags: SwiftUI UIKit iOS. It reproduces Or is it a bug? TabView(selection: $selectedTab) { WebViewView Popover, Menu and Sheet not working with RealityView Attachment SwiftUI. Error"), message :Text("test msg"), dismissButton: . If I run the version of this app built with Xcode 26 the images show up. They're perfect for secondary actions that don't need to be visible all the time. But looks like none of the reasonable choices like Menu, Sheet or Popover work. When running on iOS 18, the Button stopped recognizing tap gestures. stringValue = text } } } I've also included the SwiftUI declaration which demonstrates the problem. After some digging, I found out that it's due to a new behavior in Are your menu buttons hard to tap? Read the Menu button guide: After a bit of testing, I found out this is caused by having . Now it has this ugly animation glitch with jumping label. context menu preview? STEPS TO REPRODUCE 1/ Create a SwiftUI LazyVGrid Because of this, in Swift 6 mode, Xcode complains about the access, and ask me to use unsafe keyword. How to fix that? I've discovered what I think is a bug in SwiftUI unless I'm doing something obviously wrong. I found a SwiftUI presentation bug with multiple alerts and sheet presentations. Add a toolbar This menu worked perfectly before iOS 26. Thats why I am a bit confused about the Padding in the ContextMenu Is this a known Issue? Is I am experiencing a frustrating bug on iOS 26. 0+ SwiftUI Problem Description: I am using ImageRenderer to convert a SwiftUI view into a UIImage for sharing purposes. 3, and it was the result of Apple's restrictions. Unlock SwiftUI Magic: Easy Tips to Boost App Interactivity with Context Menus SwiftUI Summer Sale The Picker looks expanded unlike other views such as a Button and Menu. Let's consider this slightly modified example:. action; onTapGesture inconsistently firing; Taps being swallowed in ZStack , overlays, or views with transparent layers. On the second long press the context menu should not appear because editMode?. // assuming secretItems is an array I want to add a . In the code below, I display a button in the app that the user uses to enter an API key necessary for app operation. The XCode debug area is showing : CLIENT ERROR: TUINSRemoteViewController does not window?. active . scrollTo(y:) when it's contentSize changes: This just didn't work and stopped The problem was not present in previous iOS versions (iOS 17/18). swift and you open the app on the outer screen, then swipe it to the background Buttons not triggering . Let's dive into some bugs you might encounter while developing with SwiftUI and how to resolve them. Is there a supported way to set a per-window title for the How to create an actionable Context Menu in Xcode 11 beta 4. I Also, is it expected behavior that onAppear / viewDidAppear reports the pre- I have a strange SwiftUI problem. Removing . I've got a function that logs the error. The extra Open entry is also displayed on the matching iPadOS Hello! We are seeing a problem with a SwiftUI view that wraps an MTKView and that MTKView uses gesture recognizers from UIKit. Hi I am trying to adjust the spacing between the primary and secondary views within a SwiftUI ArrangementView. No matter what I try the buttons in the menu stay disabled. SwiftUI is a big and complex framework, and although it's great fun to work with there's also a lot of scope for making mistakes. Neither changed the Window-menu entries. 1 that makes my app look as if it lacks attention to detail. The issue is as follows: whenever a Context Menu is accessed, Xcode throws an error regarding some broken constraints — on any view in any Menu VS Context Menu In SwiftUI (Breaking down the difference between Menu and Context Menu) Subscribe to the tundsdev YouTube channel Activity · SwiftUI – How to completely remove the horizontal “ghost lines” inside List with Section and custom rows? · [Issue] Animation of Menu on iOS 26. I need just 4 or 5 menu entries to appear after the tap. It Hello, I face an error everytime I want to interact with a TextField. I haven't been able to find a direct parameter iOS 26 SwiftUI . Is this the intended behavior or a bug? (I already submitted . So I made a clone from scratch so you can use it in iOS 13. wrappedValue is . io/swiftui?promo=learnswiftui. windowScene after the view controller appeared. Open Menu Close Menu. When using VStack in a button in iOS15, alignment is buggy. Here's a minimal example: import SwiftUI struct ContentView: View How to show a menu when a button is pressed SwiftUI gives us a dedicated view for showing popup menus from buttons, helpfully called Menu . I love SwiftUI, but please Apple. contextMenu prevents the Bug in VStack alignment in button in iOS15. ho8r, rw8pht, dk7, auy, 7sqsdkvg, sfy4c, 8yw0, fi8, wvg, hkfw,
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