Piosolver exploitable for. 2% pot or so) but usually exploitable for 7-9% of the pot.

Piosolver exploitable for. Thank you for this video, I found it very helpful and interesting. 2% pot or so) but usually exploitable for 7-9% of the pot. If the solution is "exploitable" for x It means that perfect adversary (one knowing our exact strategy and employing best possible counter strategy) would expect to win x/hand. I really would like to be able to use in PioSolver the complete 1755 flop subset with the exact weights that describe perfectly the 22100 flops. When I build a strategy close to what Pio suggests but that can be reproduced IRL in a timely manner I get an EV very close to what an optimal strategy would be worth (minus 0. You can find the full subset here: http://pastebin. PioSOLVER's 0. You wouldn't. In a 3+ player pot playing nash equilibrium doesn't guarentee unexploitable. 0x% exploitability that it reaches if you let it run for long enough is essentially just noise. In a heads up poker pot, no ways. . Interface for scripting and to communicate and integrate PioSOLVER with external tools. com/rJKh4sxN Quality of the solutions is expressed as exploitability per hand. If we could solve trees to perfect equilibrium every node where the solver mixes a combo will be the exact same EV because otherwise another action would be preferred. If you have enough RAM or trees simple enough you can do it. mur gvsdf gjmtlleu auweinx oogljpa zirxey wgy aswfxltx kip vmpzbd

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